Ken Levine handling Big Daddy, Little Sister script in PlayStation All-Stars Battle Royale

written by Lydia Sung 

Sony treating each development studio respectfully

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 PlayStation All-Stars Battle Royale borrows characters from a lot of franchises out there, and Sony, along with developer Superbot, is being rather careful about how they handle these guest fighters. For instance, Irrational Games’ co-founder and creative director Ken Levine was brought in to write the dialogue for the Big Daddy and Little Sister.

Superbot’s Omar Kendall notes that it’s important for them to respect each character. He says in a recent interview:

We worked really closely with Irrational on the development and getting Big Daddy and Little Sister into the game. But when it came to the script writing, Ken Levine, who is the creative director at Irrational, actually took over writing duties and wrote every line of script and dialogue for Big Daddy and Little Sister in the game.

“To me, it sort of speaks to the respect and acknowledgement we have for the IP holders. We take this very seriously, and sometimes the IP holders know best, and obviously we want to present the characters in the best way for the developers and the fans.”

Kendall also explained that it comes down to how Sony treats each development studio, like “an island.” Each IP holder maintains control over their property, even when Sony acts as publisher. Case in point, even Naughty Dog would have a say if Superbot wanted Nathan Drake in the game.

“There’s never really been a game quite like this done at Sony. I don’t think a lot of people know how Sony works, but each IP holder is really an island at Sony. It’s not a case of if I want to use Nathan Drake in my game I can use Nathan Drake and do whatever I want to that character. The creators, Naughty Dog, have a very large say in the way that that character is treated up to and including that character’s inclusion in the video game.

“If I want Drake in the game, I still have to go to Naughty Dog and the IP holders in Foster City and get permission to use the character. And they have complete, 100 percent approval on what we do with the character.

“So to be able to amass the roster that we have in the game and pull all these characters off while working with both first and third party developers … that’s never really been done at Sony before. I’m very, very proud of that.”

The Sony exclusive fighter will be out for PlayStation 3 and PS Vita on November 20 in North America. For Europe, that’s November 21.

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